Jane Street Interview Guide
Updated
Jane Street runs three stages built on games played out loud, and by the final round that becomes literal: you bet 100 poker chips on your own answers.
Sample Jane Street questions
| Question | Category | Access |
|---|---|---|
| When the Hands Meet Again At the stroke of midnight, the hour and minute hands of an ordinary analog clock lie exactly on top of one another. At what time do they next line up exactly? And over a full -hour day, how many such coincidences occur in total? | Reasoning | Free |
| Collecting All Six Faces A mobile game assigns each day's challenge by rolling a fair six-sided die: whichever face comes up, that challenge type is served. A trophy unlocks the first day you have been served all six challenge types at least once. What is the expected number of days until the trophy unlocks? | Probability | Free |
| When the Product Lands Even A dice bar runs a side wager: three fair six-sided dice are thrown at once and the three face values are multiplied together. What is the probability that the resulting product is even? | Probability | Free |
Application and resume review
Resume only, no cover letter
What to expect
- You apply at janestreet.com with a resume. No cover letter is required.
- One application covers multiple roles and offices, so you do not apply to each separately.
- Most candidates hear back within about a week.
- The process assumes no finance background and no complicated math.
How to prepare
- Apply as early in the cycle as you can.
- Lead the resume with quantitative coursework, competition results and any research work.
Phone rounds
Pen and paper allowed; no calculators or computers
What to expect
- Two or three conversational calls, with one or two interviewers.
- Built around betting and strategy games rather than a timed test.
- Early questions sit on basic problem solving, probability, Bayes and expected value.
- The interviewer poses a problem, twists it, then generalizes it, with your answer carried forward.
- Interviewers score the reasoning, so work out loud.
How to prepare
- Solve Bayes and conditional expectation problems on paper and out loud, the medium of the call.
- Rehearse betting games where the interviewer keeps adding rules mid-problem.
- Follow Jane Street’s own tips: work methodically, communicate clearly, correct mistakes, ask why.
Final round
100 poker chips, bet across the day
What to expect
- Four to six back-to-back sessions of about an hour, in the office or over Zoom.
- Traders run most of it, plus an HR conversation on motivation, background and fit.
- You are handed 100 poker chips at the start and bet them on scenarios and on your own answers.
- You are asked for a confidence interval: a range you believe contains the answer, at 99%, then 95% and 90%.
- Calibration is what is scored: a 90% range should contain the answer about nine times in ten.
- Market making on your own answer, fast, at a stated risk per point.
- A 20-sided die game where a new rule is added each round: take the face value, or pay to re-roll.
- Pen and paper are allowed. Calculators and computers are not.
How to prepare
- Play the chip format against a clock so betting your own confidence is already rehearsed.
- Quote 90%, 95% and 99% intervals on questions you cannot answer, then check how often you are inside.
- Practice the take-or-re-roll decision until you can price it while the rules keep changing.
More reported Jane Street questions
| Question | Category | Access |
|---|---|---|
| Four Cards Tell All A magician and her assistant perform with an ordinary -card deck. A spectator picks any five cards and hands them to the assistant. The assistant secretly examines them, keeps one hidden, and passes the remaining four to the magician one at a time in an order of the assistant's choosing. From nothing but the identities and sequence of those four cards, the magician names the hidden card — correctly, every single time. Design a scheme that makes this trick infallible, and explain why it works. | Reasoning | |
| Boardwalk Parity Bets A boardwalk arcade stall runs a game built around a single fair six-sided die. Two wagers are on offer. Wager 1: put down $4 on the roll landing even; a winning ticket pays $6 back in total. Wager 2: put down $6 on the roll landing odd; a win returns $9 in total. You can buy as many tickets of either type as you like. If your goal is to maximize expected profit, what is the right amount to wager? | Probability | Free |
| Calling a Coin You've Never Seen A casino hands you a coin whose probability of landing heads is some fixed , which nobody tells you. The coin will be tossed times; before each toss you must call a side, collecting whenever your call matches the outcome and nothing otherwise. You are free to adapt your calls based on everything you've observed so far. Playing as well as possible, what is your expected total winnings, expressed in terms of ? | Probability | |
| A Half-Dozen Donuts A bakery sells varieties of donuts. An office manager wants to bring back a box of donuts for the team and is happy to include repeats of any variety. How many distinct boxes (counted by variety composition, ignoring order) are possible? | Probability | |
| The Roll That Crosses the Line You keep rolling a fair six-sided die, adding up the results, and stop the moment the running total climbs to or beyond. Which face value is most likely to show on that final, threshold-crossing roll? | Probability | |
| Parity of a Prime Draw Take the sixteen smallest primes,and draw of them at random without replacement. What is the probability that the four drawn numbers add up to an even total? | Probability | |
| First Mover on the Number Line Three contestants take turns publicly committing to integers. Contestant A goes first, naming any integer from 1 to 100. Contestant B, having seen A's number, names a different integer in the same range. Contestant C, having seen both, names a third distinct integer from 1 to 100. A referee then draws a target uniformly at random from 1 to 100, and whoever's number lies closest to wins; exact ties in distance are settled by a fair coin. If B and C both play optimally, what should A announce to maximize the chance of winning? | Reasoning | |
| Nineteen Coins and a Curse A carnival sack holds tokens: gold coins and cursed token, thoroughly mixed. You draw tokens one at a time without replacement. Each gold coin adds to your pot, but drawing the cursed token ends the game and wipes out the entire pot. You may stop after any draw and walk away with the pot. What is the optimal stopping rule, and what is the game's expected value under it? | Probability | |
| Slap the Table on Red A dealer shuffles a standard 52-card deck (26 red, 26 black) and turns cards face up one at a time. At some point you must interrupt and declare that the very next card will be red — and you are required to make this call before the deck runs out, so if you wait until 51 cards are shown you are calling the last card. You win if the card right after your call is red. You see every card as it is dealt and may base your timing on the running counts. Can any strategy make your win probability exceed ? | Probability | |
| Two at a Time Against the Dealer A boardwalk hustler shuffles a full 52-card deck and peels off the top two cards over and over, 26 pairs in all. Every red–red pair goes into your pile, every black–black pair into hers, and every mixed pair goes into the trash. Whoever ends the deck with more pairs collects from the other; equal piles push. How much should you be willing to pay for the right to play? | Reasoning | |
| One Token Against Two At an arcade, Rui challenges Sana to a series of one-token games: each round the loser hands one token to the winner, and Rui wins any given round with probability , independently of the rest. Rui starts with 1 token and Sana with 2, and they keep playing until one of them holds all 3 tokens. What is the probability that Rui wins everything? | Probability | |
| Down Two Before Up Three You and a friend flip a fair coin for a flip, and you track your net winnings starting from . You agree in advance to quit the moment you are either down or up . What is the probability the session ends with you down ? Would the answer change if your running P&L instead followed a driftless Brownian motion stopped at the same two levels? | Probability | |
| One Mulligan Apiece You and a rival each spin a dial that lands uniformly on , each seeing only your own result. Each player may keep their number or scrap it and spin exactly once more, being forced to keep the second spin. The higher final number wins. Both players play optimally to maximize their probability of winning. Below what first-spin value should you take your mulligan? | Probability | |
| Building the Biggest Number A game show has a three-digit board with a hundreds, tens, and units slot. A fair six-sided die is rolled three times; after each roll you must immediately lock the result into one empty slot, with no rearranging later. You win the final three-digit number in dollars. What is the optimal placement strategy, and what does it earn on average? | Probability | |
| The First Winning Ticket A charity raffle hopper contains tickets, of which exactly are winners, mixed uniformly. Tickets are pulled out one at a time without replacement. What is the expected number of pulls up to and including the first winning ticket? | Probability | |
| A Minute With All Five On Duty Five security guards each work one shift during a day. All shift endpoints are drawn independently and uniformly over the day, then paired off: the first two draws bound guard 1's shift, the next two bound guard 2's, and so on (each guard's earlier draw is the start, the later one the end). What is the probability there is some moment when all five guards are on duty simultaneously? | Probability | |
| The Die Decides the Flips At a fair booth you first roll a fair six-sided die. Whatever number comes up, you then flip a fair coin exactly times and collect one token for every head. What is the expected number of tokens you walk away with? | Probability | |
| Two Heads Against Three Mira and Noah flip separate fair coins, one flip each per round, starting together. Mira stops the first round her coin has just shown two heads in a row; Noah stops the first round his coin has just shown three heads in a row. Let and be their stopping rounds. What is the probability that Noah finishes strictly first, ? | Probability | |
| The Die With No Six A carnival booth lays out two dice that look identical. One is fair; the other has had its six ground off and can never show a 6. Nobody tells you which is which. Each roll costs : you pick up either die (switching between rolls is free and unlimited), roll it, and collect if it shows a 6. You may quit whenever you like. How should you play, and is the game worth playing? | Probability | |
| Never Hold the High Number At a quant off-site, three participants each pick a number in . Whoever picks the strictly largest number must pay each of the other two an amount equal to that person's own pick; the two lower pickers just collect. Priya picks first, publicly. Marco sees her number and picks second. The third pick comes from a random number generator, uniform on , as everyone knows. Priya and Marco are rational expected-profit maximizers. What number should Priya pick? | Reasoning |
FAQ
How many interview rounds does Jane Street have?
Three stages. A resume review that a person actually reads, then two or three phone rounds of 45 to 60 minutes built around betting and strategy games, then a full-day final round of four to six back-to-back sessions with traders plus an HR conversation.
What is the Jane Street chip game?
At the final round you are handed 100 poker chips at the start of the day and bet them across the sessions on scenarios and on your own answers. Alongside the chips you are asked for ranges you believe contain the answer, at 99%, then 95%, then 90%. What is scored there is calibration: whether a 90% range really does contain the answer about nine times in ten, and whether your tighter ranges sit inside your wider ones.
Does Jane Street test mental math speed?
Not as the filter. Jane Street’s own materials and candidate accounts both emphasise reasoning over speed, and the interviews assume no finance background and no complicated math. Arithmetic still shows up inside the games, and slow arithmetic costs you time you need for the reasoning, but speed drills are not what the loop selects on.
What can you bring to a Jane Street interview?
Pen and paper. Calculators and computers are not allowed, in the phone rounds or on the final-round day, which is why candidates are told to practise problems on paper and out loud rather than in a spreadsheet.
